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Wednesday, August 09, 2006

Piracy is Killing PC Gaming - This Post - External Link

During a QuakeCon Q&A panel, Kevin Cloud, co-owner of Id and exec producer on Enemy Territory: Quake Wars, responded to a question about PC games disappearing from retailer's shelves by saying that piracy was "killing PC games."

"It's the primary reason retailers are moving to the console," Cloud said, continuing on to say that ways to reduce piracy are in the forefront of every PC developer's mind, and citing World of Warcraft's subscription-based nature as an example of a possible solution to the problem.

Id CEO Todd Hollenshead went on to theorize that "&about seventy percent of the landmass in the world where you can't sell games in a legitimate market, because pirates will beat you to the shelves with your own game."

"Nobody knows," said Hollenshead, "but you may literally have more games being played illegitimately than being played legitimately." Hollenshead explained how this his the PC devs by explaining that retailers would rather give up their valuable shelf space to product that can't easily be downloaded elsewhere: namely console games.

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